Crunchymation? Funiroll? Their partnering was only one of a whole flood of interesting things over the past couple of weeks.
The engineer of 'Cowboy Bebop''s tunes heads to the big jam session in the sky; more 'Read Or Die' possibly on the way; a sneak peek at the live-action 'Ghost in the Shell' cast in action.
Project Itoh's 'medi-pocalypse' dystopia is all the more poignant in the wake of the author's untimely death, with a glossy (if also icy) anime adaptation now to accompany it
When an anime title vanishes from streaming services, it hurts the works of the little guys far more than the big ones -- and it's often the little guys whose work most needs preserving
Ango Sakaguchi's classic story, a mix of 'farce, fable, and mystery' (and horror) is brought to life with outlandish style and color -- and always with one eye cocked towards its heart of darkness
The problem with being a fan of Yoshitaka Amano's art in the West is not that there's too few ways to appreciate his work. It's the opposite: there's so many artbooks bearing his name, and such a plethora of projects he's been involved in to sample, that it's hard to give good advice on where to start. Harder still to avoid going broke. Fans of a specific franchise of his, like Vampire Hunter D or Final Fantasy, could be directed towards one of the books designed to anthologize his work for those projects, but it was hard to single out a first door to open that provided access to a little of everything. That has all changed with VIZ Media's English-language publication of Yoshitaka Amano Illustrations, a relatively brief but surprisingly comprehensive — and, more importantly, affordable — overview of the career and work of one of Japanese popular culture's most crucial figures.
Tsutomu Nihei's BLAME! has almost no story to speak of, virtually no characterization, and generally consists of little more than atmosphere, mood, and bursts of spectacular violence. Those are the reasons it works. This is storytelling that plays like an experiment in how little you need to say or show to keep the reader riveted, and from what I can tell the experiment is a success. Sometimes less really is more.
What I'm finding I like about Legend of the Galactic Heroes is how its cover story of two civilizations at war is merely a front for a more interesting story about two personalities in conflict: The Man Who Would Be King, versus The Man Who Was Too Lazy To Fail. Yang Wen-Li and Reinhardt von Lohengramm, are the — sorry, had to say it — yang and yin of this hugely influential saga, painted both as products of their respective worlds and as driving forces within them. From the beginning of this saga, Yoshiki Tanaka capitalized on the tension that existed between the two main characters, their societies, and the powers they commanded. Now those two have to deal with a new kind of struggle, one that arises when the men they are be comes into conflict with the men they wanted to be.