meta: The Industry


2016


On Studio 4°C's Netflix Disappearing Act 
When an anime title vanishes from streaming services, it hurts the works of the little guys far more than the big ones -- and it's often the little guys whose work most needs preserving
0 Comments
'Otaku no Video': Geeks4Life 
GAINAX's satire/mockumentary is fascinating as a time capsule from its moment in fandom history, but most of its insights are inadvertent -- that is, when it's not just being downright cruel
0 Comments
Funimation's 'Escaflowne' Project: Kickstarter Done (Mostly) Right 
Used properly, Kickstarter can benefit big and small outfits alike, and Funimation's project for a new 'Escaflowne' dub is using crowdfunding in an intelligent and targeted way
0 Comments
The Kids Are Alright (But The Grownups Are Cool, Too) 
On the benefits of anime featuring adult characters -- even if it isn't anime for an adult audience
0 Comments

2015


Does Anime Have A 4K Future? 
4K video is soon to be a consumer medium, but there's multiple reasons anime won't get much of a boost from it
0 Comments
The Live-Action 'AKIRA': Still A Movie Without An Audience 
Yet another attempt at a live-action 'AKIRA' has geared up, but the main problem remains: who would bother seeing it?
0 Comments
Anime's (Partly) Crowdfunded Future 
Direct financing of anime, both original works and the distribution of reissues, has just begun to show both its limits and its promise
0 Comments
Somewhere Between Spectacle And Sincerity 
What constitutes a 'classic' in anime, and what does it mean to define that?
0 Comments
Why Sony Should Remake 'Macross', Not 'Robotech' 
Sony should use its live-action 'Robotech' remake as a way to free 'Macross' from the smothering legal quagmire that's kept the franchise in limbo for too long
0 Comments
What We Talk About When We Talk About Anime 
Seven of the questions I ask myself about any anime, and the questions they in turn provoke
0 Comments
In Print Or Out Of Reach? 
Centering criticism of media around available, in-print titles is useful in the short run, but deprives both audiences and critics of real food for thought in the long run
0 Comments

2014


Confessions Of A Not-So-Former Anime Crate-Digger 
How the near-disappearance of physical stores has transformed one of the classic pleasures of anime fandom: stumbling across hidden treasure
0 Comments
Does The Packaging Make The Fan? 
Why deluxe packaging and other such marketing stunts may make it harder for fans to express their devotion, not easier -- and not just because of the pricetags
0 Comments
Manga-Anime Guardians: Not Nearly Enough 
A well-intentioned program in Japan to curb piracy right now amounts to little more than spitting on a fire to put it out
0 Comments
If These Be The Last Days Of Studio Ghibli ... 
... then at least let the industry learn the right things from its passing
0 Comments

See more The Industry posts from 2014